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... Heidi, HOOPS, HumanIK, i-drop, IntroDV, Kaydara, Kaydara (design/logo), Lustre, Maya, Mechanical Desktop, ObjectARX, Open Reality, PortfolioWall, Powered with Autodesk ...
drh.img.digitalriver.com/DRHM/Storefront/Company/adsk/files/pdf/...
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2012-05-02T1
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Autodesk Revit Architecture 2010 Autodesk Official Training Guide Esencials Autodesk ... design/logo), Kynapse, Kynogon, LandXplorer, Lustre, Matchmover, Maya, Mechanical ...
drh1.img.digitalriver.com/.../pdf/Learning_Autodesk...2010-LAS-TOC.pdf
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2012-04-26T0
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... Research Assistant (January 2010 - December 2010) Created art assets for various projects, including a procedurally generated city using Autodesk Maya and ...
alice-yang.com/docs/Resume.pdf
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2012-04-24T1
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... web*browser *Send*jobs*from*RealFlow*GUI *Auto-detection*of*job*nodes *Jobs*persistence *Multi-platform,*Linux,*Windows*and*MacOS PLUG-INS *Autodesk*Maya ...
www.realflow.com/pdf/rf5_complete_feature_list.pdf
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2012-04-24T2
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Additional objectives will be attained depending on each student's choice of electives. o Construct 3D models in Autodesk Maya by creating and editing primitives by moving ...
uwf.edu/cde/it_academy/VideoGameArt.pdf
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2012-04-24T1
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Autodesk Maya Mental Ray Pixologic ZBrush MS Windows Adobe Photoshop Final Cut Pro Autodesk Mudbox Mac OSX Adobe After Effects Adobe ...
www.bluegreenworlds.com/GSpickard_resume.pdf
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2012-04-27T2
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as AutoDesks MAYA and MudBox, and Adobes PhotoShop. These software packages will be demonstrated from a users perspective and explained from the software engineer's
www.seas.upenn.edu/saast/media/pdf/SAAST_2011_CG.pdf
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2012-04-30T2
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... to quickly define abstract architectural concepts and then accurately transform those ideas (or the forms from disparate models, such as those coming from Autodesk Maya or ...
cad.amsystems.com/products/docs/autodesk_revit_architecture_2009/...
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2012-04-29T1
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GDC 2008 GDC 2008 Autodesk Mudbox: Autodesk Mudbox: Integration and Use with Autodesk 3ds Max and Autodesk Ma ya Integration and Use with Autodesk 3ds Max and Autodesk Maya y By ...
www.naughtydog.com/docs/Naughty-Dog-GDC08-Mudbox.pdf
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2012-04-30T0
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Proficient with Unity 3D Game Engine, Experienced using Pixologic Zbrush, Knowledge of 3D rigging and animation in Autodesk Maya, Knowledge of programming in C#, and Jscript
alcdigitalportfolio.com/Resume.pdf
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2012-04-28T2